

Frost bite

ABOUT PROJECT
FIELD
Frost Bite, the fish you catch are your tools. The player has crash-landed on a frozen planet and must build a shelter to survive an incoming storm, cutting down trees and mining stone with the fish they manage to catch - if they can get a bite
Genre
VR Fishing experience
Engine
Unreal 5.1
Year
2022
Platform
VR Quest Link / Windows
VR Game Experience
Role
Game Play Programmer,Technical Artist, Play tester
Team Member's
15 member's
game trailer
Chack Game Process Below
Project overview

The player has crash-landed on an alien planet which means we don’t have to follow the rules of reality – ice formations can defy gravity, fish can have ten eyes,
My Contributions
Frost Bite: My Contributions to Game Dev
* I created snow material
* I create a procedural hole digging with 3D depth along with material.
* I created a destructible wall blueprint for the game.
* I worked on the exploding/blowfish blueprint
* Resolve bugs in the game and play-tested
* Helped to record the game's playthrough.
game Dev

In Unreal Engine, I created a 3D depth map for drilling holes.


This blueprint demonstrates the mechanics of the brackable wall system, which allows players to blow fish and brack the wall in-game.


In the game, players can break walls with the blowfish item in their inventory




I created a procedural hole digging mechanism for the game so that the player may dig for fish and stock their inventory with fishing implements in order to survive.
Screen Shots of game





