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Zombie Shooter

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ABOUT PROJECT

FIELD

  completed this project to enhance my understanding of technical animation. I also conducted experiments on animation state machines and blendspace. Additionally, I learned how to add sockets into a mannequin with short animations.

Genre

First Person Shooter

Engine

Unreal 5.1

Year

2024

Platform

Windows

Technical Animation

Role

Game Play Programmer,Technical Animator 

game trailer

Chack Game Process Below

Project overview

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 completed this project to enhance my understanding of technical animation. I also conducted experiments on animation state machines and blendspace. Additionally, I learned how to add sockets into mannequin with short animations.

Work in progress

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First, I started with side scroller game development to see how things work for animation in unreal

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Second  I took animation rigging assats from Maximo, then put in Maya to customize the animation according to my game plan

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"Then import the character with animation into Unreal Engine."

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After it I started to mak state machins in unreal importing all animation and connecting to charecter

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I created animation montege to short into small animation which will ease to put in blendspace

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AIMSYSTEM.png
FIER2.png
FIER1.png

this the blueprint for aim and fier system attached to charedter

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npc1.png

this the blueprint for for NPC Ai charecter I build a system to zombi with damege and Ai movement system

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npcdeath.png
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Screen Shots of game

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