mushroom dream
ABOUT PROJECT
FIELD
Embark on an exciting adventure in the captivating world of "Hidden Mushroom Adventure"! This immersive game invites players to explore diverse and enchanting landscapes in search of a hidden mushroom. Each journey brings you closer to discovering the elusive treasure, challenging your wit and perseverance along the way.
Genre
VR Sci-fi experience
Engine
Unreal 5.3
Year
2024
Platform
VR Link/ Windows
VR Game Experience
Role
VR Technical Artist, Gameplay Programmer, Level Design, Game narative.
game trailer
Chack Game Process Below
Project Sketch
This is the project ideology. I devised a level layout before heading into an unreal engine block out.
I created the landscape and divided the space for a level layout and sculpted the mountains using unreal tools.
I created the landscape Material and texture to apply to the landscape
Blocking of Level in unreal
I began to block out the level, also the surrounding area, some early game mechanics
Work in Progress of level 1
For level one, I began to create an enchanted environment along with some game mechanisms that the player must activate in order to go to the next level. So basically, there are four switches that must be turned on to get the boat started, just as the water level rises on the landscape.
This is the blueprint for the game's switch function, which allows players to unlock the crank wheel to release water.
This is the blueprint for the game's Crank Wheel, which allows players to access the boat and go to the next level.
This is the blueprint for water, which will level up if the boat is engaged, allowing the player to ride the boat to another place.
This is the blueprint for the Boat and joystick attached to the same blueprint to make it simple. So the boat is controlled by a joystick direction.
The blueprint for the teleport pad allows players to teleport to other levels to continue exploring.
Work in Progress of level 2
The blueprint demonstrates how collectible things unlock cave doors, allowing players to progress to new adventures in the game. and this is the key mechanic system.
The blueprint shows how the key reader recognizes collectible items and unlocks the door.
The blueprint shows how the door mechanic works after it gets all collectible items through the key reader.
Work in Progress of level 3
This claimable task in the game has a preset where the player can claim the wall and cubical to go to the next adventure quest.
I built up a trap so that if the player fails to complete the claimed task, he will fall into it and the system will respawn him at a specific location. This is the blueprint that demonstrates how the system operates.
After completing the claimed task, the player will pick up the sword and teleport onto the final level. I created this blueprint for that system.
Work in Progress of level 4
I designed a new game feature for this level in which the player must match the constellation to the constellation on the sky in yellow, therefore this blueprint demonstrates how the system works with constellation matchmaking.
This is the blueprint for the interaction that matches the yellow constellation. I created this mechanic because if the player matches correctly, the system would guide them to their final destination, also known as the magical mushroom mini garden, by lifting the bridge.
This is the blueprint for the Dialog system that I created as a voice-over playthrough guide for the player so that they will have an idea of what to do next.
These are the custom locomotion that I created for smooth rotation and move forward, as you can see in the blueprint. also below the blueprint is the distance grab code I created for pick-up stuff in the game.