top of page
HighresScreenshot00002.png

mushroom dream

tumbnail_mushroomdream.png

ABOUT PROJECT

FIELD

 Embark on an exciting adventure in the captivating world of "Hidden Mushroom Adventure"! This immersive game invites players to explore diverse and enchanting landscapes in search of a hidden mushroom. Each journey brings you closer to discovering the elusive treasure, challenging your wit and perseverance along the way.

Genre

VR Sci-fi experience

Engine

Unreal 5.3

Year

2024

Platform

VR Link/ Windows

VR Game Experience

Role

VR Technical Artist, Gameplay Programmer, Level Design, Game narative.

game trailer

Chack Game Process Below

Project Sketch

WhatsApp Image 2024-09-27 at 16.14.55_7fc7b519.jpg

 This is the project ideology. I devised a level layout before heading into an unreal engine block out. 

unnamed.png
Screenshot 2024-04-05 002812.png

I created the landscape and divided the space for a level layout and sculpted the mountains using unreal tools. 

Screenshot 2024-04-05 002824.png

I created the landscape Material and texture to apply to the landscape 

Blocking of Level in unreal 

1.png
Screenshot 2024-09-27 141751.png
2.png

I began to block out the level, also the surrounding area, some early game mechanics

Screenshot 2024-04-05 032825.png
3.png
Screenshot 2024-05-28 163045.png
Screenshot 2024-05-28 164153.png

 Work in Progress of level 1

 For level one, I began to create an enchanted environment along with some game mechanisms that the player must activate in order to go to the next level. So basically, there are four switches that must be turned on to get the boat started, just as the water level rises on the landscape.

Screenshot 2024-05-28 162559.png
Switchlever.png
Screenshot 2024-05-28 161856.png

 This is the blueprint for the game's switch function, which allows players to unlock the crank wheel to release water.

Screenshot 2024-09-28 104015.png
Crankwheel.png

 This is the blueprint for the game's Crank Wheel, which allows players to access the boat and go to the next level.

Screenshot 2024-09-28 104520.png
waterlimit.png

 This is the blueprint for water, which will level up if the boat is engaged, allowing the player to ride the boat to another place.

Screenshot 2024-09-28 113821.png
Boat.png

 This is the blueprint for the Boat and joystick attached to the same blueprint to make it simple. So the boat is controlled by a joystick direction.  

Screenshot 2024-09-28 114714.png
Screenshot 2024-09-28 114824.png

The blueprint for the teleport pad allows players to teleport to other levels to continue exploring.

 Work in Progress of level 2

Screenshot 2024-09-28 115539.png

 The blueprint demonstrates how collectible things unlock cave doors, allowing players to progress to new adventures in the game.  and this is the key mechanic system.

Screenshot 2024-09-28 115902.png
Screenshot 2024-09-28 115856.png
Screenshot 2024-09-28 115636.png
Screenshot 2024-09-28 120340.png
Screenshot 2024-09-28 120529.png
Screenshot 2024-09-28 120548.png

 The blueprint shows how the key reader recognizes collectible items and unlocks the door.

Screenshot 2024-09-28 121225.png
door.png

 The blueprint shows how the door mechanic works after it gets all collectible items through the key reader. 

 Work in Progress of level 3

Screenshot 2024-09-28 121055.png
Screenshot 2024-09-28 122457_edited.jpg
Screenshot 2024-09-28 122508.png

 This claimable task in the game has a preset where the player can claim the wall and cubical to go to the next adventure quest.

Screenshot 2024-09-28 123022.png
Screenshot 2024-09-28 123145.png
respawn_traps.png

 I built up a trap so that if the player fails to complete the claimed task, he will fall into it and the system will respawn him at a specific location. This is the blueprint that demonstrates how the system operates.

Screenshot 2024-09-28 125123.png
Screenshot 2024-09-28 125044.png

 After completing the claimed task, the player will pick up the sword and teleport onto the final level. I created this blueprint for that system.

 Work in Progress of level 4

Screenshot 2024-09-28 130354.png
constilation_interact.png

 I designed a new game feature for this level in which the player must match the constellation to the constellation on the sky in yellow, therefore this blueprint demonstrates how the system works with constellation matchmaking.

Screenshot 2024-09-28 131103.png
Screenshot 2024-09-28 130747.png
constilation_match.png

This is the blueprint for the interaction that matches the yellow constellation. I created this mechanic because if the player matches correctly, the system would guide them to their final destination, also known as the magical mushroom mini garden, by lifting the bridge.

Screenshot 2024-09-28 131251.png
Screenshot 2024-09-28 134440.png
fulldail.png
dailogsystem.png

This is the blueprint for the Dialog system that I created as a voice-over playthrough guide for the player so that they will have an idea of what to do next.

These are the custom locomotion that I created for smooth rotation and move forward, as you can see in the blueprint. also below the blueprint is the distance grab code I created for pick-up stuff in the game.

locomotion.png
Screenshot 2024-09-28 141514.png
Screenshot 2024-09-28 141539.png

Screen Shots of game

HighresScreenshot00001.png
HighresScreenshot00002.png
HighresScreenshot00013.png
HighresScreenshot00014.png
HighresScreenshot00017.png
HighresScreenshot00018.png
HighresScreenshot00019.png
HighresScreenshot00021.png
HighresScreenshot00022.png
HighresScreenshot00023.png
HighresScreenshot00024.png
bottom of page