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when you sleep

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ABOUT PROJECT

FIELD

 This is a small project inspired by a dune film and is a VR fever dream that removes conventional context from items and space, allowing the viewer to reflect on their relationship to the bizarre dream world.

Genre

VR Dune experience

Engine

Unity 2022.3

Year

2023

Platform

VR Quest APK Build

VR Game Experience

Role

VR Technical Artist, Gameplay Programmer, Level Design, Game narative.

Team Member's

Kushal Nataraja Savitha, Michal, Anastasia

game trailer

Chack Game Process Below

Project Sketch

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 This is the project ideology.  My teama nd I devised a level layout before heading into an unreal engine block out. 

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This is the storyboard for our project that my team and I got from brainstorming.

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This is the concept art and moodboard for our project 

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We set-up trello board for to-do list and timeline

Blocking of Level in unity 

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 Work in Progress of level 1

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I used Treeit software to create unique tree designs.

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I started to put all the trees I created on treeit and build a simple environment. 

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Along the way, we set up plaster a version control to hold out the project in the cloud control 

Using this allowed us to work together pretty much in the same way as perforce.  It also granted us a changelog as well as the ability to restore the project at any previous point!

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 Taking heightmap data from Meteor Crater Arizona to make our raised sand!

 Initial Blockout

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this is the initial block out we did in the project also the cave was created in Maya and taken into project 

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Hero Assets - Statue

Sculpted in kodon

Brought into maya    -   > +highpoly detail - performance   -   > retopo   -   >

Next, the good mesh information was baked into the normals themselves.

 

This gave us a high detail, performant art asset.

 

500,000 tris -> ~1,000 tris

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Hero Assets Made in maya

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 Desert Wall

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 Floating door

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 Desert Wall detail

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 Underground

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 Pathway

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 Jade Gateway 

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   Column Variants

 Shipwreck

 Material Maps

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 Quest Export/package build

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Build Iterations were fairly straightforward! Following Meta’s documentation came in handy. 

 

First, the headset was connected to MQDH, then ensured it was recognized in unity. From there, we have the option of building the apk directly to the headset or simply exporting it.

The primary issue that returned ‘gradle build failed’ was due to improper locations of android APK installs - switching computers fixed the issue :)

Screen Shots of game

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