lampsi
ABOUT PROJECT
FIELD
Lampsi VR is a meditative experience for Hospice and Palliative Care patients, with the goal of increasing relaxation and decreasing emotional and physical pain. Through VR technology, viewers use head-based interactions to travel through Lampsi and find peace within the end of life process
Genre
VR For Good Experience / Meditative / Health Care
Engine
Unreal 4.27
Year
2022
Platform
VR Link/ Windows
VR Game Experience
Role
VR Technical Artist, Gameplay Programmer
Team Member's
Kushal Nataraja Savitha, Jesse Fazzini, Jacob Alexander, Christian Wheeler, Rylee Fisher, Cate Boddy
Project Type
Collab Project done for Hospice Savannah
game trailer
Chack Game Process Below
Project Sketch
This is the project ideology. My team and I devised a level layout before heading into an unreal engine blockout.
This Is the timeline we had for our work process for efficient teamwork
Blocking of Level in unreal
I started to block out the level and made some prototypes. To see how it fits into the project.
Work in Progress
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Then I started to explore how to make it better. Furthermore, I began to make water into the trans luminescence effect to make it look magical inside the game.
Work in progress on Custom Blueprints for interaction
Blueprint for Custom BP_Player
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This is the blueprint for a customized VR player with smooth locomotion and gaze-based interaction attached to the player.
Butterfly Interaction System
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This blueprint is for the gaze-based interaction butterfly in the game, where it will navigate the player through out the game till the end level.
Level 1 Transition System
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This blueprint is built for a transition from level 1 into level 2
Level 2 Transition System
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This blueprint is built for a transition from level 2 into level 3
Lantern Interaction System
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This blueprint will do when the player activates the lantern through gaze-base the emitter will activate baground
Lantern Interaction System
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This blueprint is for interaction and to light up a lantern in the end.
Lantern Emmiter System
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Created Lantern Eimmiter to have played in the background around the landscape.
Level Sequencer
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We created the level sequencer for a smooth transition for the game experience, and we put the boat in the sequencer and attached it to the player's VR so they could have a smooth locomotion experience.
Screen Shots of game
Final Presentation to hospice Savannah health care
On the quarter's final day, we presented our completed project for Hospice Savannah.
Doctors and nurses tried our VR meditation experience. And gave amazing feedback as the project was Excellent.
It was my responsibility to provide the virtual reality experience at Camp Aloha, a camp for children who are grieving. kids aged 6 to 17 who have lost a loved one during the last 24 months. In addition, the professor, Teri Yarbrow from SCAD's VR for Good the session, and I went to share the opportunity to explore VR for children with my classmates. It was a wonderful opportunity for me to share VR with the children of Camp Aloha, and I was delighted to see their enthusiasm for VR.
Awards We got for this project
Rookies game competition (2022)
Finalist for Rookie of the Year in the immersive category
SCAD Entelechy showcase (2022)
finalist in experimental ARVR
VR Award finalist for social impact (2022) awarded finalist in the social impact category for VR for Good: transforming end-of-life Experience and Palliative Care with VR
Telly Awards: Silver winner in social impact (2023)
Awarded silver Telly awards a part of a large series from SCAD VR for the Good Initiative program.