Lotus Fantasy
ABOUT PROJECT
FIELD
Lotus Fantasy is a virtual reality magical game experience to make it more magical. It offers an immersive experience combining music, and lights.
Genre
VR Expirience
Engine
Unreal 5.3
Year
2023
Platform
VR Link
VR Expirience
game trailer
Chack Game Process Below
Project Sketch
This is a sketch for the project's implementation. The plan was to make three distinct levels, with the main goal being to put in place a teleportation system that would allow players to travel through portal doors during gameplay.
Blocking of Project in unreal
Work in progress of project
Preparing the scene for the project involves setting up its parameters. This includes importing necessary 3D objects to enhance the visual environment. By importing these assets, the project gains depth and complexity. Each object serves a specific purpose, contributing to the overall aesthetic and functionality of the scene. Careful consideration is given to how these objects interact with each other within the virtual space. This meticulous process ensures a cohesive and immersive experience for viewers or users. Through strategic placement and manipulation, the scene begins to take shape, laying the foundation for further development and refinement.
Establishing the environment involves configuring its parameters while considering factors such as lighting. Lighting plays a crucial role in setting the mood and atmosphere of the scene, enhancing its visual appeal. Through careful adjustment of light sources and their properties, the desired ambiance is achieved. This meticulous process ensures that the environment is visually engaging and conveys the intended emotions or messages. Proper lighting enhances the overall aesthetic quality and immersion of the scene, captivating viewers or users.
First work in progress
set up an environment and added a sequencer to set up the lotus scene.
Second work in progress
along with sequence animation, I added Ideal inside the lotus to show up when its opened.
I did gather all the lotus petals in the sequencer so it plays inside the game when the player interacts in-game.
Third work in progress
testing interactivity parts like trigger events and sound.
Fourth work in progress
I added two different locations to implement the teleportation system.
and finalizing all interactive systems working without bugs.
Pre - Demo 1
UPDATES OF PROGRESS After Demo 1
Environment
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Fix the broken texture
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Add more assets to the environment
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Fix lighting in the darker area
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Reduce the polys of lotus flowers
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Fix the sculpted landscape
Interactivity
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Set up puzzle mechanism
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Fix the broken sequence
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Fix the blueprint that was not working
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Placement of teleports in certain areas
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Firetrap
Sound
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Find sound for sequence
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Set sound effects for grabbing items
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Sound for the cave opening
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Hidden traps where players get distracted while playing the game
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Optimize environment
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Antique piece puzzle
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Interactive movements while the player finds a path to the final destination
Important specifications
blueprint of game
I created a blueprint for smooth VR locomotion. so that will give the player smooth teleport inside the level.
This is the blueprint for the teleport door in the game were players can go through from one location to another location.
I took a character from Maximo and implemented it in the game for a boss fight in the last location.
I created a VFX Niagra effect in the unreal engine for the portal doors which activate when the player approaches near it.
This is the blueprint for opening the entrance by key lock function, the player must collect the key to open the door.
This is the blueprint for door opening by key lock function, the player will get access to go inside.
This blueprint shows a Tag inventory system where players pick up specified items and place them in a box. The stones will emerge on water and lead to a portal near the Shiva idol.
This is the blueprint for the stone animation which rise fromthe water.