bibliomecha
ABOUT PROJECT
FIELD
Become the master of the library as you grasp from
ladder to ladder, delivering spell-books and tomes to
the denizens of this institute for the arcane
Genre
VR Librarian experience
Engine
Unreal 5.3
Year
2023
Platform
VR Quest Link / Windows
VR Game Experience
Role
Technical VFX Artist,
Team Member's
11 member's
game trailer
Chack Game Process Below
Project overview
The Player is an automaton built by students of The
Institute of Unified Alchemy to replace the librarian, Osgir.
Players will receive orders and unique challenges to find
books scattered throughout the library. This is the player’s
opportunity to prove themselves by traversing the library
levels, climbing ladders, and more.
My Contributions
Bibliomecha: My contributions to Game Dev
* Developed visual effects for the game
* Game play-tested with report
* Small tasks on blueprinting
* Created material for VFX
* I created some 3D models in Maya
* Unreal a Particle Effects system inCreated
* Made of low-poly water Material for fountain
Visual effects for game
I made a heat wave a gateway visual effect for the game using the Niagra system unreal engine.
I made a Puff blast visual effect for the game using the Niagra system unreal engine.
I made a Water meterial with real time changing on surface.
This water material instance allows for value adjustments and real-time updates.
I made a waterfall niagra effect for the game using real-time modifications.
I made a Confetti niagra effect for the game.
I made a Spark niagra effect for the game.
I create this two small 3D model for the environment in Maya Sofware