Tankam
ABOUT PROJECT
FIELD
Game Design
Role
Gameplay Programmer and Level layout designer.
Level Sequencer, Game naravite.
I was inspired to create this by the Indiana Jones movie. The game's layout is akin to an adventure film, and to take it to the museum, the player must find all the gems. I created this game inspired by the Indiana Jones movie. The game's layout resembles an adventure film, and the player must find all the gems to take them to the museum.
Genre
Windows Game
Engine
Unreal 4.27
Year
2021
Platform
Windows EXE Application
game trailer
Chack Game Process Below
Project overview
Setting:
The player in this game is a treasure hunter, and the game starts in the infected forest. The player will have a time window to find the treasure along the way, and there will be riddles/puzzles to solve. In addition, the player will have an infection alert. There will be another life option to get rid of the alert, or the player should find medicine for infection.
Core Mechanics:
Exploring the infected forest under time pressure, moving around to find the
treasure, and interacting with objects to solve the riddles, like finding clues to the
treasurer. Also, there will be rewards and penalties like losing one life if the player gets infected.
Unique Mechanic:
The unique mechanic is that the player will have two lives to continue throughout the game, and there will be an object to find or detect a treasure or clues. Also, there will be a trap in the way of the forest while finding the treasure.
Final Destination:
The final destination is once the player finishes collecting clues and finds the treasure within the given time window. Moreover, the rewards will add to the objects the player has collected in the game. At the end, the player should enter the magic portal to Escape the forest to end the game.
Work in Progress
I create some 3d models in blender to fill up environment and I took some from epic market place
environment set up
First I create an comple environment in unreal
I created this blueprint for the door lock function with a key so the player needs a key to open the doors
this the blueprint for key function see below video for demo
Maximo Animation convertion
This blueprint for setting traps in This blueprint outlines how to set traps in the game. I developed a system for trap and health damage, where the player will lose health points.
inventory system
I have designed a blueprint for an inventory system in which the player can collect and store the gems found in the game.
I created the spline by attaching animals to distract players while playing the game players will get distracted Here is a blueprint for it with a switch trigger box function system.
Level Sequencer
I also created the level sequencer to add more triggered animation attached to the trigger box so it will play the animation so it will play the animation when the player is triggered.
Hud system
this is a blueprint for the timer HUD system, where the player knows the timer is running and needs to reach the final destination before it ends.
this is a blueprint for a notification system where players will receive a notification when they pick up a gem or key in the inventory.
this is a blueprint for a health damage system HUD which shows the player when they get hurt in the game
This is a blueprint for a mini-map in the game widget for a navigation system allowing players to know the direction they are heading.
This blueprint shows how I connect the HUD system to the first-person character blueprint.
Portal System
This blueprint demonstrates how to create a portal system in the game, allowing the player to teleport from one place to another. I also created a real-time material that reflects the real-time simulation when looking into the portal.
Line trace and health system
This blueprint demonstrates how to create a health and line-tracking system.