Unity Environment
FIELD
Immersive Reality Development
ABOUT PROJECT
The project is about creating an isometric room by using the Unity engine and the goal is to learn the basics of the interface and to have knowledge of how to import 3d models and textures The project involves creating an isometric room using the Unity engine. The goal is to learn the basics of the interface and how to import 3D models and textures into the environment. into to environment.
Genre
Basic Environment in unity
Engine
Unity
Year
2022
Platform
Windows, VR quest link
Project Design Sketch
WORK IN PROGRESS OF PROJECT
The first step is to launch the project inside the scene and import some 3D objects. This first configuration establishes the foundation for additional growth. I chose imported pieces to deepen the composition and enhance the visual landscape. Every item adds something special to the scene, adding to its richness and appeal from an artistic standpoint. This procedure necessitates accuracy and careful evaluation of spatial connections. The scene gradually comes to life through careful placement and modification, fulfilling its intended goal. As a result, the project progresses with each added component, providing a more immersive and richer experience when it's finished.
I created 3D models for the environment in Maya.
ASSET'S FORM UNITY STORE
PER - OUTCOME
FINAL OUTCOME
Improved the layout from the previous outcome. Implemented more props. Better materials/lighting. Control the character to move around.